Shazzbaa - Double Z, Double A

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Runewriters: Magic Can Always Go Wrong

Tags: Art by Anybody! ~ Art by Just Me! ~ D&D Stuff!

Posts tagged lord thaydin

Jan 5 '13
So then I thought, “what if I drew my D&D characters in Gravity Falls’ style? HA Lord Thaydin would basically be impossible to…. oh that actually kind of….WORKS????”
And then I coloured it and slapped it on top of a blurry picture and quote from the opening and first episode because I DO WHAT I WANT DON’T JUDGE ME.
I have been taking a several-months-hiatus from Rising Legions (the game Lord Thaydin is from) but I am starting to miss him. Also I have become a huge fan of Gravity Falls. So this is just what happens.

So then I thought, “what if I drew my D&D characters in Gravity Falls’ style? HA Lord Thaydin would basically be impossible to…. oh that actually kind of….WORKS????”

And then I coloured it and slapped it on top of a blurry picture and quote from the opening and first episode because I DO WHAT I WANT DON’T JUDGE ME.

I have been taking a several-months-hiatus from Rising Legions (the game Lord Thaydin is from) but I am starting to miss him. Also I have become a huge fan of Gravity Falls. So this is just what happens.

11 notes Tags: shazz art shazz art in other styles that's his amulet of turn resistance btw gotta have some kind of magic doohickey in this town right lord thaydin dnd dnd doodles gravity falls gravity falls style

Jan 1 '13
(Runewriters) Jonan vs. (D&D) Jonan
Well this was fun!
Since I talk about both of them (on tumblr especially), I thought I should point out that they are basically different people who happen to have the same first name (and the same nose). I try to keep them distinct by using “Jonan” and “Lord Thaydin” respectively but the resemblance can’t be denied.
Then I drew this and it’s kind of amazing to me how much characters can change over the course of a D&D game. At the start of the campaign, Lord Thaydin didn’t look or act all that differently from Jonan. Now I could probably write an entire paper on how their different experiences and outlooks have shaped them.
 but um I should probably not do that
( Jonan is from this comic and Lord Thaydin shows up on tumblr a lot. )

(Runewriters) Jonan vs. (D&D) Jonan

Well this was fun!

Since I talk about both of them (on tumblr especially), I thought I should point out that they are basically different people who happen to have the same first name (and the same nose). I try to keep them distinct by using “Jonan” and “Lord Thaydin” respectively but the resemblance can’t be denied.

Then I drew this and it’s kind of amazing to me how much characters can change over the course of a D&D game. At the start of the campaign, Lord Thaydin didn’t look or act all that differently from Jonan. Now I could probably write an entire paper on how their different experiences and outlooks have shaped them.

 but um I should probably not do that


( Jonan is from this comic and Lord Thaydin shows up on tumblr a lot. )

10 notes Tags: yes jonan of rusanne will never become undead don't you think he has enough problems Jonan Lord Thaydin runewriters dnd character evolution art shazz art dnd doodles omg colour

May 14 '12
Before you click through to the actual legible comic you may want some context!
SO WE’RE TRYING TO FIX THE SHRINE TO MIND MAGIC. It’s been vandalised/corrupted by some vandals who are trying to make our lives difficult. But being the shrine of mind, it is full of tricks and puzzles.
There was one locked door we hit where there were four platforms beside it, and an inscription above them that read:

He who has on earth, has not in heaven
He who dances on earth, dances not in heaven
He who sings on earth, sings not in heaven
But he who offers prays on earth to the Lord shall be blessed now and forever onward.

idk why there is a typo in this inscription on a wall
BUT ANYWAY after much pondering we finally figured out we had to stand on these platforms, correlating to each line of the inscription — Asher stood on the first, Fuu on the second (‘cause she used to dance), Lord Thaydin was reluctantly talked into standing on the third (“I can’t sing.” “Stand there anyway. It doesn’t say sing well.”) and Yin obviously took the praying one at the end. We ended up all being compelled (oh, shrine of MIND MAGIC, right) to fulfill the various things and then had them taken from us - Asher’s stuff disappeared, Lord Thaydin lost his voice, and Fuu couldn’t move, BUT YIN WAS DANDY since he was the praying dude. He was able to unlock the door, and his touch was able to fix each of our new problems.
He decided to do this by gently touching Fuu’s head, grabbing my necromancer by the throat, and giving Asher a high-five. Lord Thaydin was understandably alarmed by his methods.
—-
Zim and I imagined the the party discussing this afterwards, and then I had to make a comic about it, which we have both decided is 100% what actually happened while walking to the next room.
Neither one of our characters slept last night and I think it shows.

Before you click through to the actual legible comic you may want some context!

SO WE’RE TRYING TO FIX THE SHRINE TO MIND MAGIC. It’s been vandalised/corrupted by some vandals who are trying to make our lives difficult. But being the shrine of mind, it is full of tricks and puzzles.

There was one locked door we hit where there were four platforms beside it, and an inscription above them that read:

He who has on earth, has not in heaven

He who dances on earth, dances not in heaven

He who sings on earth, sings not in heaven

But he who offers prays on earth to the Lord shall be blessed now and forever onward.

idk why there is a typo in this inscription on a wall

BUT ANYWAY after much pondering we finally figured out we had to stand on these platforms, correlating to each line of the inscription — Asher stood on the first, Fuu on the second (‘cause she used to dance), Lord Thaydin was reluctantly talked into standing on the third (“I can’t sing.” “Stand there anyway. It doesn’t say sing well.”) and Yin obviously took the praying one at the end. We ended up all being compelled (oh, shrine of MIND MAGIC, right) to fulfill the various things and then had them taken from us - Asher’s stuff disappeared, Lord Thaydin lost his voice, and Fuu couldn’t move, BUT YIN WAS DANDY since he was the praying dude. He was able to unlock the door, and his touch was able to fix each of our new problems.

He decided to do this by gently touching Fuu’s head, grabbing my necromancer by the throat, and giving Asher a high-five. Lord Thaydin was understandably alarmed by his methods.

—-

Zim and I imagined the the party discussing this afterwards, and then I had to make a comic about it, which we have both decided is 100% what actually happened while walking to the next room.

Neither one of our characters slept last night and I think it shows.

6 notes Tags: the necromancer and the paladin get along really well you guys lord thaydin campaign: rising legions dnd dnd doodles sketch comics shazz art Dungeons and Dragons urrghhhh puzzles now I'm waiting for misspelled words to become important

Mar 6 '12
Since they are The Paladin and The Necromancer, the way these two have ended up contrasting so strongly just pleases me all over the place. The party technically has two paladins and two necromancers, but Yin has always been the more dedicated to his god’s teachings, and Lord Thaydin has always been the more questionably obsessive of his craft. Yin is one who strives to follow the rules and do the right thing, the good thing, and hurt no innocent creature, while Lord Thaydin will do what he must to fulfill his duty, even if it seems to require bending the rules or sacrificing innocents for the good of the many.
The contrast became more pronounced back when the party ran into some weird ritual that transformed us all into strange magical creatures. Yin became a demigod, many of his spells becoming holy just by virtue of coming from him; and Lord Thaydin became half-lich, a creature so unholy that the very light of the sun is painful to him.
The dream was a different sort of contrast. Yin, while at his most vulnerable, struggled to keep his composure, to remain strong and stand tall, praying for strength when there was nothing else he could do. Lord Thaydin cringed and whimpered and hid at every opportunity, unable to handle a situation where control had been completely taken from him.
—-
I sketched this after our latest D&D session, the final dream-battle. Yin had turned to yell to Lord Thaydin, cowering in the back of the room, about some spell he was casting; I was suddenly aware of the distance between them, and for some reason I really wanted to draw it. Proportions are a little wonky but I’m happy with how it turned out. :”)

Since they are The Paladin and The Necromancer, the way these two have ended up contrasting so strongly just pleases me all over the place. The party technically has two paladins and two necromancers, but Yin has always been the more dedicated to his god’s teachings, and Lord Thaydin has always been the more questionably obsessive of his craft. Yin is one who strives to follow the rules and do the right thing, the good thing, and hurt no innocent creature, while Lord Thaydin will do what he must to fulfill his duty, even if it seems to require bending the rules or sacrificing innocents for the good of the many.

The contrast became more pronounced back when the party ran into some weird ritual that transformed us all into strange magical creatures. Yin became a demigod, many of his spells becoming holy just by virtue of coming from him; and Lord Thaydin became half-lich, a creature so unholy that the very light of the sun is painful to him.

The dream was a different sort of contrast. Yin, while at his most vulnerable, struggled to keep his composure, to remain strong and stand tall, praying for strength when there was nothing else he could do. Lord Thaydin cringed and whimpered and hid at every opportunity, unable to handle a situation where control had been completely taken from him.

—-

I sketched this after our latest D&D session, the final dream-battle. Yin had turned to yell to Lord Thaydin, cowering in the back of the room, about some spell he was casting; I was suddenly aware of the distance between them, and for some reason I really wanted to draw it. Proportions are a little wonky but I’m happy with how it turned out. :”)

11 notes Tags: campaign: rising legions character thoughts dnd dnd doodles just sayin lord thaydin party conflict would also like to note that Yin is the reason Lord Thaydin's shirt is sliced open sketch shazz art

Jan 16 '12
Okay so before you click the link to enlarge this I should probably tell you what’s going on.
There was a hallway in this nightmare-dungeon we’re in where the floor gave out suddenly, dropped the party onto a slide (of blood, of course) which poured out onto a pit of spikes. Alter managed to get most of the party across the spike-gap and onto the other side by altering (haha) the consistency of the blood, being a blood-mage and all, but couldn’t hold it long enough to get himself across, and got spiked. Asher, who has stone magic, decided to make a platform out of the surrounding stone and lift Alter off of the spikes.
But I wasn’t there for this.
Lord Jonan Thaydin had elected to stay behind and eat some raise some corpses, and followed the party shortly thereafter. This happened:
***
DM: Spot check? :”O Shazz: augh augh augh Shazz: 8+8 = 16 - 7 = 9 DM: Hup, nope, you don’t see the spikes. Shazz: but I know something killed my zombie so I’m definitely doing that Lion-King-hyena thing where I’m trying very hard to stop myself Shazz: while Shazz: covered in blood sliding down a blood slide? Shazz: I’m sure that’s working out very well. 
DM: He strikes the side of the platform that Alter is currently supported on, scrabbles desperately at the stone with blood-soaked hands, then falls. 
DM: He takes 8 falling damage, 7 spike damage by taking two through the shoulders and one catching the side of his leg, and Jonan, can I have another Fort save? Sloan: Asher: [I hate you all so much right now.] Shazz: aughhhhhhhhhhhhsob Shazz: [Fort: 12+10 = 22-7 = 15] DM: You take 1 Con damage from poison! DM: :T Shazz: Oh I went down a modifier. Shazz: so Shazz: 14 more damage. >A> Sloan: Oh screw you Jonan 
***
….So then I illustrated it.

Okay so before you click the link to enlarge this I should probably tell you what’s going on.

There was a hallway in this nightmare-dungeon we’re in where the floor gave out suddenly, dropped the party onto a slide (of blood, of course) which poured out onto a pit of spikes. Alter managed to get most of the party across the spike-gap and onto the other side by altering (haha) the consistency of the blood, being a blood-mage and all, but couldn’t hold it long enough to get himself across, and got spiked. Asher, who has stone magic, decided to make a platform out of the surrounding stone and lift Alter off of the spikes.

But I wasn’t there for this.

Lord Jonan Thaydin had elected to stay behind and eat some raise some corpses, and followed the party shortly thereafter. This happened:

***

DM: Spot check? :”O 
Shazz: augh augh augh 
Shazz: 8+8 = 16 - 7 = 9 
DM: Hup, nope, you don’t see the spikes. 
Shazz: but I know something killed my zombie so I’m definitely doing that Lion-King-hyena thing where I’m trying very hard to stop myself 
Shazz: while 
Shazz: covered in blood sliding down a blood slide? 
Shazz: I’m sure that’s working out very well. 

DM: He strikes the side of the platform that Alter is currently supported on, scrabbles desperately at the stone with blood-soaked hands, then falls. 

DM: He takes 8 falling damage, 7 spike damage by taking two through the shoulders and one catching the side of his leg, and Jonan, can I have another Fort save? 
Sloan: Asher: [I hate you all so much right now.] 
Shazz: aughhhhhhhhhhhhsob 
Shazz: [Fort: 12+10 = 22-7 = 15] 
DM: You take 1 Con damage from poison! 
DM: :T 
Shazz: Oh I went down a modifier. 
Shazz: so 
Shazz: 14 more damage. >A> 
Sloan: Oh screw you Jonan 

***

….So then I illustrated it.

13 notes Tags: blood blood gallons of the stuff campaign: rising legions dnd doodles lord thaydin shazz art sketch slapstick routine dnd

Dec 8 '11
And suddenly I wanted to draw Anti-Lord-Thaydin poster-defacement.

Did something weird for my sanity doodle today. I’m kinda pleased with his face on the clean version, actually! The scrawled red reads “Down with the Lich Lord” since I’m not thinking it’s super legible.
ANYWAY IT’S MY D&D NECROMANCER AGAIN. After he’s done with this whole “saving the world” thing he actually just intends to go back home and continue ruling as the Lord of the province of Thaydin. But um, he wasn’t… a lich before, and I’m not sure how the people of Thaydin will feel about that?

No that’s a lie. I know how people will feel about that.

Very uneasy.

And suddenly I wanted to draw Anti-Lord-Thaydin poster-defacement.

Did something weird for my sanity doodle today. I’m kinda pleased with his face on the clean version, actually! The scrawled red reads “Down with the Lich Lord” since I’m not thinking it’s super legible.

ANYWAY IT’S MY D&D NECROMANCER AGAIN. After he’s done with this whole “saving the world” thing he actually just intends to go back home and continue ruling as the Lord of the province of Thaydin. But um, he wasn’t… a lich before, and I’m not sure how the people of Thaydin will feel about that?

No that’s a lie. I know how people will feel about that.

Very uneasy.

8 notes Tags: actually using the pen tool dnd dnd doodles shazz art art omg colour lord thaydin campaign: rising legions zombies lich just because I'm undead doesn't mean I eat people GEEZ dnd hypothetical

Dec 6 '11
Most people draw their D&D parties being badasses. I draw us running like sissies.
Okay so here’s what happened: We triggered a trap and got dumped in a room of knee-high water. There’s an exit, so no big problem, except that the exit contains a trigger for an electricity spell, so when you walk towards it you zap yourself and everyone else who’s standing in water (which is… everyone in the room) for freaking 50 damage. We learned this from experience! …and couldn’t afford another hit.
So Alter (blood/water mage) and Asher (elemental mage) got together and used the water to make a bridge of ice OVER the pressure plate that triggers the electricity spell. Snazzy! Now we can just walk across the bridgOH WAIT IT’S ICE AND MY BALANCE CHECK IS NEGATIVE THREE.
Since I was having some troubles, and monsters were hot on our heels, Fuu carried Lord Thaydin across. 
Not emasculating at all, what are you talking about.

Most people draw their D&D parties being badasses. I draw us running like sissies.

Okay so here’s what happened: We triggered a trap and got dumped in a room of knee-high water. There’s an exit, so no big problem, except that the exit contains a trigger for an electricity spell, so when you walk towards it you zap yourself and everyone else who’s standing in water (which is… everyone in the room) for freaking 50 damage. We learned this from experience! …and couldn’t afford another hit.

So Alter (blood/water mage) and Asher (elemental mage) got together and used the water to make a bridge of ice OVER the pressure plate that triggers the electricity spell. Snazzy! Now we can just walk across the bridgOH WAIT IT’S ICE AND MY BALANCE CHECK IS NEGATIVE THREE.

Since I was having some troubles, and monsters were hot on our heels, Fuu carried Lord Thaydin across. 

Not emasculating at all, what are you talking about.

11 notes Tags: running like sissies it's not like he's all that heavy at least it's not bridal-style dnd dnd doodles sketch lord thaydin shazz art art

Oct 18 '11

In case you didn’t know, I’m… kind of a brony.

Here’s my D&D party again. Um. But different this time.

(Since Kaya wasn’t in my last picture - she left the party some time ago - you can see what she looks like when she’s NOT a pony in this lineup).

6 notes Tags: lord thaydin campaign: rising legions my little pony MLP MLP: FIM My Little Pony: Friendship is Magic dnd dnd doodles sketch art shazz art Fanart I think about cutie marks too hard

Oct 16 '11
So this is the D&D party I play in right now! From left to right: Alter Kesavia (half-elf blood mage and necromancer, used to be a multiple-personalitied full-elf but it’s a long story), Lord Jonan Thaydin (non-evil half-lich human necromancer, my character, unfortunate necromantic accident means he burns in the sun like a vampire), Xiao Fuu (Lenzian paladin, technically gets her powers from a demon but she’s Lawful Good, it’s a long story — also, my girlfriend), Xiao Yin (Lenzian paladin, very serious and very Engrish, Fuu’s son, not too thrilled that his mom’s dating a lich), and Asher Cheranichit (jet elf elemental mage, master of all magical elements, vassal for the Angel of Stone, and possibly very gay for Alter).
Also pictured: Alter’s raven familiar, Munnin, and Asher’s meerkat familiar, Taima.
We got this Artefact Key that travels through time and space. We sort of needed it to get back home from New York (it’s a long story) and now the guy who’s kind of running our operation to save the world has told us it will probably drive us mad if we keep using it.
Naturally, last session we agreed to take an airship instead of using the Key, then stepped outside and promptly debated using the Key. It’d be much simpler to jump through space to our destination and jump into the past to see who destroyed the magical shrine than meander over there on airship and try to fix it after the fact. Yin wants to follow the rules and stop playing with dangerous artefacts… but I think we’ve outvoted him. C8

So this is the D&D party I play in right now! From left to right: Alter Kesavia (half-elf blood mage and necromancer, used to be a multiple-personalitied full-elf but it’s a long story), Lord Jonan Thaydin (non-evil half-lich human necromancer, my character, unfortunate necromantic accident means he burns in the sun like a vampire), Xiao Fuu (Lenzian paladin, technically gets her powers from a demon but she’s Lawful Good, it’s a long story — also, my girlfriend), Xiao Yin (Lenzian paladin, very serious and very Engrish, Fuu’s son, not too thrilled that his mom’s dating a lich), and Asher Cheranichit (jet elf elemental mage, master of all magical elements, vassal for the Angel of Stone, and possibly very gay for Alter).

Also pictured: Alter’s raven familiar, Munnin, and Asher’s meerkat familiar, Taima.

We got this Artefact Key that travels through time and space. We sort of needed it to get back home from New York (it’s a long story) and now the guy who’s kind of running our operation to save the world has told us it will probably drive us mad if we keep using it.

Naturally, last session we agreed to take an airship instead of using the Key, then stepped outside and promptly debated using the Key. It’d be much simpler to jump through space to our destination and jump into the past to see who destroyed the magical shrine than meander over there on airship and try to fix it after the fact. Yin wants to follow the rules and stop playing with dangerous artefacts… but I think we’ve outvoted him. C8

14 notes Tags: art dnd dnd doodles lord thaydin shazz art sketch we're already mad I don't see a downside here Campaign: Rising Legions