I would like to get to know more about what you like/dislike about RPGs. What's your favorite genre to play in? Fantasy, sci-fi, post-apocalypse, steampunk? Do you like being aGM or a player? What types of characters do you gravitate towards playing? Do you like math-heavy systems, or perhaps the more narrative ones?
I GUESS I’M BEING FASHIONABLY LATE AND DOING TMI WEDNESDAY
I haven’t actually played many (any?) systems other than D&D / heavily homebrewed D&D / games that are basically fully homebrewed! BUT:
— I prefer Fantasy! Though there’s no logical reason for it, I have difficulty being interested in things that feel like sci-fi, even though you would think aliens and stupidly advanced technology would basically be the same as a fantasy world? SOMEHOW IT’S DIFFERENT. Plus as soon as something feels too much like the real world it’s really hard for me to get into for some reason.
I also have a really hard time being interested in a world where I can’t be magical, haha.
— I’ve never GM’d! I’d love to try, but my favourite part of the game is usually GETTING SUPER INTO MY CHARACTER so I suspect it wouldn’t be my preferred role. I also have difficulty inventing plots, but I’m good at coming up with terrible things to do to the party, and I think my knowledge of the game would make me a good co-DM!
— I gravitate towards playing mage-type classes! Also towards playing people who are outsiders/don’t fit in, in some way. My first actual-D&D character was a paranoid, antisocial werewolf barbarian, and when I finally got sick of him and allowed him to die, I switched to a nervously humble psionic drow (male drow, so y’know, you can’t be too assertive) whose name translated from drow to common as “Mindflayer Bait”, and I had so much fun being a psion that I pretty much never went back to mundane characters again.
(Except for Mr. Hyde.)
— I’m kinda not sure of my answer to the system question. I would say that I lean away from math-heavy systems EXCEPT I LIKE D&D SO UH……
But when it comes down to it I don’t feel like it’s the system that brings that? Ultimately it’s the DM. I’ve played D&D under mathy, optimisation-loving DMs and under storytelling, narrative-loving DMs, and that difference affected how the game played out wayyyyy more than the actual rules of D&D ever did!
While the optimisation aspect isn’t my favourite part of the game, I find I tend to shy away from narrative-focused games because they seem to tend to want to enforce that focus? In D&D I feel like I can kind of interpret sorcerers and clerics how I want, to some extent. In Mage: The Awakening I’m a little more locked down to their ideas of what it’s like to be a mage.
My ideal system would be one that has enough flavour to give me ideas and get me excited, but also enough freedom that I don’t have to be restricted to that flavour. :”)
Your D&D characters are all really unique and interesting! Where do you get the ideas for them from?
Oh gosh, thank you! I don’t really know that my, like, PROCESS for D&D characters is any different from the way I come up with ideas normally, except my D&D characters are slightly more allowed to be huge sparkling special-snowflake Mary Sues. xD I’ll just read about something and think “that would be fun to play” and then start building a character idea out of that — what circumstances would make that happen, what kind of class would be good for this character, etc. etc.
Usually I end up starting with a problem to give the character, because that’s my favourite part. A lot of times I’m inspired by existing characters — as an example, 24-52, my golem, was actually inspired by the AutoResponder from Homestuck. There’s a part early on where Jake repeatedly asks him “Tell me about the AutoResponder” to force him to give his pre-programmed response to that question and reveal that he’s not a real person. I thought “wow, that would be a fun character — a robot who’s trying to pass as a human but has this programming he has to try to play off or work around” AND THUS TWEN WAS CREATED. Everything else about him just arose as I tried to figure out how to make that idea work and where that character would belong in the world. I’m fortunate to play under a DM with a really developed world, so there’s often a lot to draw from in that area, too!
Sometimes I start with a class, or a weapon, or a particular mechanic (Snaketongue’s Wild Magic or Nephregol’s connection to the Tsochari, and I really like the idea of intelligent items that argue with the carrier but have yet to try this out) but most times I just have this vague personality idea, problem, or circumstance that I think could be fun to play out, but isn’t a whole story in and of itself.
Do you have any suggestions for someone who wants to get into d&d, but has nobody to play with locally? I wanna play so badly, but I don't have anyone to play with :(
I GET ASKED THIS A LOT, ACTUALLY.
Unfortunately this isn’t something I have a lot of experience in! I’ve tended to make friends with people who are already acquainted with this flavour of geekiness. BUT HERE ARE SOME THOUGHTS ANYWAY:
Hobby Shop Game Night: This one I’ve never tried and it seems intimidating, but it might be something to try if you’ve really got no one around! See if there’s a hobby shop in the area (the kind of place that sells Magic the Gathering cards or D&D dice) and find out if they have some kind of game night for tabletop stuff. Go to one and take a look! See what it’s like, and if it’s something you think you could be comfortable trying, or if you can make any friends here. :”)
A more roundabout variant would be to make friends in geeky circles. If you’re in the school’s anime club or come to Friday Night M:tG tournaments, you might know a guy who knows a guy who plays D&D, and you can ask around! (This one works best if you also actually want to make some friends; if you’re just there to weasel into somebody’s campaign that’s kinda crummy. xD )
Online Play-By-Post: If you’re up for playing online, there are a few forums that run play-by-post games — I first ran across it on Giant In The Playground but there are doubtless others. This is also nice since you can pretty easily lurk and watch other games in progress to see how it’s done before attempting to join one.
Make Your Own Group: This is the one I recommend most! See if you can talk a couple of non-D&D-playing friends into trying a game. Just a short one! Buy the books, read up on it, ask questions online if you’re not sure about something, and see if you can DM a quick couple-sessions game for some friends. If someone’s no good at numbers, help them build a character, and if someone’s new to roleplaying, maybe make their backstory for them or give them a special role in the party so they have a good idea of what their purpose is. Everyone has to start somewhere! In my very first D&D group, there was only one player who had ever played D&D before. And you might be surprised at which friends end up getting a big kick out of it!
zimmay replied to your post:
Seth has always been a master of backhanded compliments; they are the only kind he knows how to give. You forgot to mention the part where ST was in-potion-love with Seth too. I can see that bashful anime blush, ST, you’re not hiding anything.
YEAH THAT WAS ALSO A THING
THAT PROBABLY INFLUENCED SNAKETONGUE’S DECISION TO TRY TO MAKE HIMSELF LESS DORKY