I've been wondering, why does nobody think of making Jonan drink through his nose? Does the spell block that up too? (as for food... I once accidentially swallowed a spagetti through my nose, so...)
Mostly because, since he can’t breathe through his mouth, it would be scary bad if it went wrong or didn’t work — he could drown or choke if he suddenly couldn’t breathe through his nose. I know it’s TOTALLY POSSIBLE to drink through your nose but the how-to reference I found on that specifically said to use your mouth for breathing while doing it… plus these guys can’t just google it to make sure they are doing it right/won’t get Jonan killed.
I’m sure Severian has suggested pouring water down Jonan’s nose many times and I’m also pretty sure the idea is terrifying to him. He’d probably try it if he thought he had no other option, or if someone could assure him it’s safe, but the possibility of accidentally drowning himself in the stupidest way possible is a strong deterrent.
(Right now, though, he’s unconscious, and that seems like the WORST time to attempt to introduce water unexpectedly into a person’s respiratory system, just to say)
I would like to get to know more about what you like/dislike about RPGs. What's your favorite genre to play in? Fantasy, sci-fi, post-apocalypse, steampunk? Do you like being aGM or a player? What types of characters do you gravitate towards playing? Do you like math-heavy systems, or perhaps the more narrative ones?
I GUESS I’M BEING FASHIONABLY LATE AND DOING TMI WEDNESDAY
I haven’t actually played many (any?) systems other than D&D / heavily homebrewed D&D / games that are basically fully homebrewed! BUT:
— I prefer Fantasy! Though there’s no logical reason for it, I have difficulty being interested in things that feel like sci-fi, even though you would think aliens and stupidly advanced technology would basically be the same as a fantasy world? SOMEHOW IT’S DIFFERENT. Plus as soon as something feels too much like the real world it’s really hard for me to get into for some reason.
I also have a really hard time being interested in a world where I can’t be magical, haha.
— I’ve never GM’d! I’d love to try, but my favourite part of the game is usually GETTING SUPER INTO MY CHARACTER so I suspect it wouldn’t be my preferred role. I also have difficulty inventing plots, but I’m good at coming up with terrible things to do to the party, and I think my knowledge of the game would make me a good co-DM!
— I gravitate towards playing mage-type classes! Also towards playing people who are outsiders/don’t fit in, in some way. My first actual-D&D character was a paranoid, antisocial werewolf barbarian, and when I finally got sick of him and allowed him to die, I switched to a nervously humble psionic drow (male drow, so y’know, you can’t be too assertive) whose name translated from drow to common as “Mindflayer Bait”, and I had so much fun being a psion that I pretty much never went back to mundane characters again.
(Except for Mr. Hyde.)
— I’m kinda not sure of my answer to the system question. I would say that I lean away from math-heavy systems EXCEPT I LIKE D&D SO UH……
But when it comes down to it I don’t feel like it’s the system that brings that? Ultimately it’s the DM. I’ve played D&D under mathy, optimisation-loving DMs and under storytelling, narrative-loving DMs, and that difference affected how the game played out wayyyyy more than the actual rules of D&D ever did!
While the optimisation aspect isn’t my favourite part of the game, I find I tend to shy away from narrative-focused games because they seem to tend to want to enforce that focus? In D&D I feel like I can kind of interpret sorcerers and clerics how I want, to some extent. In Mage: The Awakening I’m a little more locked down to their ideas of what it’s like to be a mage.
My ideal system would be one that has enough flavour to give me ideas and get me excited, but also enough freedom that I don’t have to be restricted to that flavour. :”)